Update since last post:
- Particle neighbor array construction
- Per particle pressure and density calculations
- Using the pressure and density values per particle, calculation of forces
Next Steps:
- Velocity and position update steps (hopefully on GPU!)
- Lots of debugging
Problems faced till now:
-Debugging on the GPU is a pain without the ability to look at the values on the card!
- Initializing a struct variable on the card from the host doesn't seem to work for me. So for now using hard coded values for the parameters in the cu file.