Monday, April 26, 2010

update 04/26/2010

Update since last post:

- Particle neighbor array construction
- Per particle pressure and density calculations
- Using the pressure and density values per particle, calculation of forces

Next Steps:
- Velocity and position update steps (hopefully on GPU!)
- Lots of debugging

Problems faced till now:
-Debugging on the GPU is a pain without the ability to look at the values on the card!
- Initializing a struct variable on the card from the host doesn't seem to work for me. So for now using hard coded values for the parameters in the cu file.

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