Apologies for the late update!
I have setup the static particle grid for SPH simulation till now. The grid shows a color gradient across the grid with respect to the distance of particles from the boundaries. The rendering is setup so that I can visualize the output during the following stages of the development process. I have started coding the kernels needed for simulation to work on GPU. Currently I am working on the neighbor search algorithm on GPU as described in the SPH on GPU paper by Harada et al. This algorithm is the main building block for the simulation since a robust implementation of this would ensure an efficient simulation.
More updates to follow in the coming days!
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